Projects
A selection of 3D projects I have worked on throughout my career.


İzmir Time Machine
As a 3D Artist at Animinium Studio, I created 3D models and environmental assets inspired by the historical and ancient structures of İzmir as part of the Izmir Time Machine project. These works were produced for the earlier version developed during my time at Animinium Studio, not for the version currently live. Developed in Unreal Engine, this experience aimed to bring historical and cultural locations into a digital format in an interactive and immersive way. My work included environment art, historical asset creation, and content development focused on archaeological accuracy, visual quality, and optimization. In addition, I was involved in gamification, user experience improvements, and the development of a VR-compatible version of the project.










Venice Bridge
During my time as a remote 3D Artist at Naïve Studios, I contributed to the Venice Bridges project through 3D modeling and texturing, producing assets that supported the game’s visual identity and overall quality. I also created selected UI elements using 3D production techniques, contributing to a more cohesive visual experience. My role involved participating in the design and asset production process while maintaining consistency with the project’s artistic style and technical standards. The final project was published on both iOS and Steam platforms.








İlker Nazcan
Senior 3D Artist creating high-quality assets for games, simulatons, and visualizations.
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